Kuma/ Sogidev

Jacoby “Kuma” Montgomery · Atlanta, GA

I Create Systems For The Future.

Gameplay and Engine Programming in C++23 and Unity — Enemy AI, Player Controls, and the tools around them. Right now that means Subject Veil, a first-person horror game running on an engine I wrote.

Work

4 Projects

About

I'm a Video Game Developer and IT Specialist working toward running my own studio. The short version: Systems Architecture and Engineering is the craft I'm scaling and everything I build gets documented publicly so the learning compounds.

My current focus is Gameplay Mechanics and Feature Development — Player and AI Mechanics, Game Systems, and the tools that support them. On Veil that's a Stalker running a four-state FSM on Sound-Based Perception, fed by a Director System that hints at the player without making the AI omniscient.

Outside the game: a Linux and Docker build pipeline for cross-platform packaging, a self-hosted services stack, and an IT certification track on the systems-administration side. Including a home-lab server for testing and learning.