
Subject Veil
A first-person horror game where the thing hunting you can only hear you — built in C++23 on an engine I wrote.
Jacoby “Kuma” Montgomery · Atlanta, GA
Gameplay and Engine Programming in C++23 and Unity — Enemy AI, Player Controls, and the tools around them. Right now that means Subject Veil, a first-person horror game running on an engine I wrote.
4 Projects

A first-person horror game where the thing hunting you can only hear you — built in C++23 on an engine I wrote.
The C++23 engine under Subject Veil for Cross-Platform Production.
A Unity platformer in C# — the first leadership project with a release build.

Defend Your Crystal from attacking Spaceships.
I'm a Video Game Developer and IT Specialist working toward running my own studio. The short version: Systems Architecture and Engineering is the craft I'm scaling and everything I build gets documented publicly so the learning compounds.
My current focus is Gameplay Mechanics and Feature Development — Player and AI Mechanics, Game Systems, and the tools that support them. On Veil that's a Stalker running a four-state FSM on Sound-Based Perception, fed by a Director System that hints at the player without making the AI omniscient.
Outside the game: a Linux and Docker build pipeline for cross-platform packaging, a self-hosted services stack, and an IT certification track on the systems-administration side. Including a home-lab server for testing and learning.